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New article “Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games”

Aalto Online Learning
Photo showing the text Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games

We are happy to announce that our new article Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games was published in DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere.

Abstract:

“Digital games transform our lives; they provide an opportunity to engage with other worlds in a playful way, in many ways similarly to what other forms of audio-visual communication (like movies, paintings or photos) have offered for a longer time. However, learning materials still use rather traditional ways for accompanying media, ranging from static figures and graphs to videos and animations. In this paper, we explore the notion of Playable Concepts: tiny games that are embedded as part of educational material instead of separate and standalone products. We argue that games could be in a similar role as static graphical elements in educational and communicational material, embedded in the text, together with other media formats. We suggest that the design space of Playable Concepts can be framed with five distinct design values: Value of Partiality, Value of Embeddedness, Value of Simplicity and Immediacy, and Value of Reusability.”

 

Here are the full citation details and the link to the article:

Annakaisa Kultima, Christina Lassheikki, Solip Park and Tomi Kauppinen. Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games. In DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere, the Digital Games Research Association, Tampere, Finland, June 2020.