Overview
Through Fishbowl online at ARTS we aim to transfer Fishbowl conversation in a classroom environment to Fishbowl conversation in an online environment. The goal of the pilot is furthermore to test and analyse Fishbowl conversation in classroom vs. Fishbowl in online environment with behavioural and psychophysiological tools, and implement the Fishbowl conversation online with other Aalto Online Learning pilot projects. This pilot also targets multidisciplinary student groups (for example, Neurocinematic course for SCI students and media students) and emphasises peer learning amongst students and across different disciplines.
Platforms and tools
Fishbowl online
Involved courses
ELO-E5012 – Storytelling in Virtual Reality (Lavastustaiteen erityisalueet (MA)) (6 ECTS)
Links & Materials
Storytelling in Virtual Reality (VR) – Testing fishbowl conversation online (Leinonen, Virnes, Tikka), 2016-03-08, 3 min. presentation. Presentation slides: A!OLE_Workshop_2016-03-08_ARTS.pdf
Storytelling in Virtual Reality (VR) – Testing fishbowl conversation online (Leinonen, Virnes, Tikka), 2016-04-06, 3 min. presentation. Presentation slides: A!OLE_Workshop_2016-04-06.pdf
People
Pia Tikka
School of Art, Design and Architecture, Department of Media, Crucible Studio
Pilot leader
Teemu Leinonen
School of Art, Design and Architecture, Department of Media, LeGroup
Pilot leader
Marjo Virnes
School of Art, Design and Architecture, Department of Media, LeGroup
Synes Elischka
School of Art, Design and Architecture, Department of Film, Television and Scenography
Tanja Bastamo
School of Art, Design and Architecture, Department of Film, Television and Scenography
Kaisa Mäkine
School of Art, Design and Architecture, Department of Film, Television and Scenography