Overview
We aim to enable the whiteboard storytelling process in a digital environment, as many lecture halls no longer have physical whiteboards. In the process, we are exploring the new possibilities this digital workflow brings, and test which of the new ideas work in real life.
The basic setup consists of a touch screen TV driven by an OPS PC for the lecturer, and an array of virtual chalkboards shown with the projector(s) of the lecture hall. The lecturer can draw on the touch screen, while the boards update in real time on the array display shown by projectors. The active board can be switched by the lecturer, so he/she can make changes after the initial drawing.
The current software implementation has a server (Node.js), which can run on basically any modern computer. Both the lecturer UI (React app) and the chalkboard array (a basic web page with JavaScript) are viewed via web browser, so even a mobile device is sufficient. All of these can also be run on a single computer.
Extra features to be tested include support for using the same software from outside the lecture hall and recording and playback of the material written/drawn on the virtual whiteboard in real time.
Platforms and tools
- Touch screen
- Data projector
- Unknown whiteboard software
- Unknown other software (under construction)
Pedagogical methods
The system will be available in large lecture halls supporting students in following the digital storytelling.
Involved courses
Available for any courses.
People
Kenrick Bingham
School of Science, Department of Mathematics and Systems Analysis
Pilot leader
Peter Simontschuk
IT Services
AV technology
Risto Maijala
IT Services
Teaching spaces
Hannu Tiitu
Learning Services
SCI digital teaching
Anni Rytkönen
School of Science, Department of Computer Science
Pedagogical perspective
Seppo Äyräväinen
School of Science, Department of Computer Science
UI and programming