Overview
This pilot aims to develop gamified virtual reality exercises for teaching rock fracture mapping. We use stand-alone VR headsets and a custom-built VR learning system developed in Unity game engine. The students use a remote mapping tool developed for this project to map fractures on a photorealistic 3D model of rock walls captured using photogrammetry. The exercise is gamified so that the user receives badges and instant feedback based on his performance in the exercise.
Platforms and tools
Unity, SteamVR, Oculus Quest, RealityCapture
Pedagogical methods
The obtained output of project will be used during execution of courses “Engineering Geology” and “Rock Mechanics”. The final aim is to develop a new tool and interactive learning platform for teaching and self-study.
Involved courses
GEO-E1010 – Engineering Geology (5 ECTS)
GEO-E2030 – Rock Mechanics (5 ECTS)
Links & Materials
- The 2-min featured video (This video illustrates the core feature of the COVE project.)
- The thesis demo video (This video illustrates the thesis by Xiaoyun Zhang. Two interactive instructional systems were built to measure the impact of gamification.)
- The remote measure tool (This video is the usage of remote measuring tool built for the COVE project in a photorealistic virtual tunnel environment.)
People
Lauri Uotinen
School of Engineering, Department of Civil Engineering/ Rock Mechanics
Pilot leader
Mateusz Janiszewski
School of Engineering, Department of Civil Engineering/ Rock Mechanics
Pilot leader
Xiaoyun Zhang
School of Engineering, Department of Civil Engineering/ Rock Mechanics
Master’s thesis worker, VR development and user tests
Jussi Leveinen
School of Engineering, Department of Civil Engineering
Professor, Course Responsible Teacher
Mikael Rinne
School of Engineering/Department of Civil Engineering/ Rock Mechanics
Professor, Leader of the Rock Mechanics research group