Pilot case

COVE – Conceptual Orienteering in Virtual Education

Creating gamified virtual reality exercise for teaching rock fracture mapping.
A girl wearing VR headset.

Pilot leader

Lauri Uotinen
Mateusz Janiszewski

Schools

School of Engineering

Reach

50 students

Timeline

Jan 2020 – Dec 2020

Overview

This pilot aims to develop gamified virtual reality exercises for teaching rock fracture mapping. We use stand-alone VR headsets and a custom-built VR learning system developed in Unity game engine. The students use a remote mapping tool developed for this project to map fractures on a photorealistic 3D model of rock walls captured using photogrammetry. The exercise is gamified so that the user receives badges and instant feedback based on his performance in the exercise.

Platforms and tools

Unity, SteamVR, Oculus Quest, RealityCapture

Pedagogical methods

The obtained output of project will be used during execution of courses “Engineering Geology” and “Rock Mechanics”. The final aim is to develop a new tool and interactive learning platform for teaching and self-study.

Involved courses

GEO-E1010 – Engineering Geology (5 ECTS)
GEO-E2030 – Rock Mechanics (5 ECTS)

People

Lauri Uotinen
School of Engineering, Department of Civil Engineering/ Rock Mechanics
Pilot leader

Mateusz Janiszewski
School of Engineering, Department of Civil Engineering/ Rock Mechanics
Pilot leader

Xiaoyun Zhang
School of Engineering, Department of Civil Engineering/ Rock Mechanics
Master’s thesis worker, VR development and user tests

Jussi Leveinen
School of Engineering, Department of Civil Engineering
Professor, Course Responsible Teacher

Mikael Rinne
School of Engineering/Department of Civil Engineering/ Rock Mechanics
Professor, Leader of the Rock Mechanics research group

 


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