Overview
Essentially, the goal of this project is to provide the students a way to experience their study interests and motivations for professional development. It also aims to explore the ways of designing VR for meaningful learning experiences for it’s users. Particular attention is placed on experimenting with designing environments for conveying information in VR, exploring ways of interacting with relevant information and media.
Platforms and tools
The project is using a VR headset to access a designed simulation which provides interactive experience, relevant for the student.
Pedagogical methods
Situated Learning and Post-Phenomenological approaches.
People
Jana Pejoska
School of Arts, Design and Architecture, Department of Media
Pilot leader