Pilot case

Gamifying and digitalising an introductory course on corporate responsibility and ethics

Designing a well-operating large-scale course that is motivating for students and manageable for teachers.
Gamifying and digitalising an introductory course on corporate responsibility and ethics

Pilot leader

Leena Lankoski

Schools

School of Business

Reach

325 students

Timeline

Jan 2018 –

Overview

The goal of the pilot is to design a well-operating large-scale course that is motivating for the students and manageable for the teachers.

The pilot course is organised around three consecutive levels that operate as a spiral: a factual level, an application level, and a reflection level, each of which ends in a final quest. The factual level includes online learning materials and a digital, automatically graded test. The application level includes online peer review and video production by student groups. The reflection level contains an essay which is partly based on students’ answers to digital entry and exit questionnaires.The course is about blended learning but it is in practice possible for a student to also use it as an online-only course. Gamified elements are introduced in the form of passing levels, collecting rewards, choice of activities and targets, rapid feedback, real-time status information, additive grading, gradual release of content, and so on.

Platforms and tools

The pilot uses MyCourses as the overall learning platform and Panopto for the video assignments. Using these standard Aalto tools carries the advantages that they are supported by Aalto and that students are already familiar with them.

Additionally, a collection of learning materials is compiled from external online content (text and videos) which is then complemented with own materials in the event of gaps.

Involved courses

21A00410 – Yritysvastuu ja -etiikka (3 ECTS)

People

Leena Lankoski
School of Business, Department of Management Studies
Pilot leader

Sini Forssell
Support for development


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