Augmented Reality for Interactive Storytelling (ARIS)

This pilot uses ARIS in multiple ways to enable location-based learning through games and interactive stories

Description

There are four sub-projects:

Aaltonaut – Meri Kuikka (project leader) & Teppo Vienamo. This project is part of a bold new pedagogical experiment within the Aaltonaut Bachelor Minor programme. All eight courses in the programme will revolve around a central storyline of the developments of a fictitious company. These courses are scheduled in 2017-18 to be delivered in parallel in the Design Factory and in Shanghai College of Innovation and Design. The game will introduce prospective and current students to the storyline. Ready by end of summer 2017.

Energy on Campus – Tuomas Paloposki (project leader). This project seeks to provide a means of letting people interact with various energy sources on campus, such as the wind turbine, the 7 km deep geothermal drill site, and so forth. The plan is to provide ARIS app users with real-time information about each. Ready by end of summer 2017.

Otaniemi Campus Tour – Maurice Forget (project leader), Taija Votkin, Sofia Sevon, Aija Elg and Tapani Möttönen AYY. This project will offer new students a fun and innovative way of exploring the Otaniemi campus. Ready by first week of September 2017.

French Dialogue Game – David Erent (project leader). This game plans to utilize student-produced videos to develop a French dialogue game around the Main Building (Otakaari 1) in Otaniemi. Ready by end of December 2017.

There is a separate A!OLE project related to ARIS:

Campus talks Finnish – Tapani Möttönen (project leader). This game will provide a Finnish-based Otaniemi Campus Tour. Ready by first week of September 2017.

People

Maurice Forget, Pilot leader
firstname.lastname@aalto.fi
Mira Myllylä, Aaltonaut
firstname.lastname@aalto.fi
Markus Vainio, ARIS summer worker
firstname.lastname@aalto.fi
Virve Ranta, ARIS summer worker
firstname.lastname@aalto.fi

Pedagogical methods used

ARIS can be used in multiple ways to enable location-based learning through games and interactive stories. This makes it ideal for a flipped classroom approach, problem-based learning, and experiential learning. Students can interact with media content and characters in spaces and locations via GPS, QR codes, and Bluetooth beacons. As well, they can post media in location in the ARIS notebook function.

Tools used

Learn to use ARIS (with video tutorials, etc.):  https://fielddaylab.org/make/aris/

ARIS Editor 2.0http://arisgames.org/editor/#login

SIFTRhttps://siftr.org/