Pilots

Shaping the future of learning

Pilots are our way of shaping the online educational culture at Aalto University. They give teachers the possibility to create and reform tools, learning methods and even entire courses with a focus on online/blended learning. Our over 120 pilots cover topics ranging from gamifying IP rights to language learning MOOCs.

We gather pilots from idea proposals suggested by programme directors, teachers, staff and students in our semiannual Call for Idea Proposals. The best and most innovative ideas are selected to become pilots in the Aalto Online Learning coaching network. This way, we are building the future of learning at Aalto University as a community effort. Learn more about the Call for Idea Proposals here.

Browse through our list of previous and current pilots below and find out more about what our community is working on.

  • Virtual Reality
  • School of Chemical Engineering
  • 2019
Laboratory education virtualization (LABOVIR)
  • Virtual Reality
  • Other
  • 2018
Mixed Reality Classroom
  • Online Textbooks and Automatic Assessment
  • School of Chemical Engineering
  • School of Science
  • 2018
Joint Pilot for Smart Assessment
  • Video Production and Gamification
  • School of Business
  • 2018
Art and science of valuation
  • Blended learning
  • School of Arts Design and Architecture
  • 2018
Digital painting and vector illustration online course
  • Blended learning
  • Video Production and Gamification
  • Language Centre
  • Other
  • 2018
Speech communication digi materials
  • Online Textbooks and Automatic Assessment
  • School of Electrical Engineering
  • 2018
Online exam support and analytics in TIM environment
  • Blended learning
  • Other
  • School of Arts Design and Architecture
  • 2018
  • 2019
Student representative 2.0 by AYY: Learning to lead a change
  • Online Social Interaction
  • School of Arts Design and Architecture
  • 2018
Transdisciplinary Environmental Sustainability
  • Video Production and Gamification
  • School of Chemical Engineering
  • 2018
Digitalisation of CHEM-C2230 Surface Chemistry
  • Blended learning
  • School of Business
  • 2018
  • 2019
Identifying and visualising inequality practices in working life
  • Video Production and Gamification
  • School of Science
  • 2018
Reach-Out Project Videos
  • Blended learning
  • Language Centre
  • Other
  • 2018
ELEC -Master's thesis language support
  • Video Production and Gamification
  • School of Business
  • 2018
  • 2019
Bachelor's Thesis Seminar Online
  • Blended learning
  • School of Electrical Engineering
  • 2018
Academic Skills in Master's Studies
  • Video Production and Gamification
  • School of Business
  • 2018
  • 2019
Consumer Psychology Online
  • Blended learning
  • Language Centre
  • 2018
Suomi +
  • Blended learning
  • Virtual Reality
  • School of Business
  • 2018
IDBM Blended Minor
  • Virtual Reality
  • School of Engineering
  • 2017
  • 2018
MIEDU
  • Blended learning
  • School of Chemical Engineering
  • 2018
  • 2019
e-LA (electronic Laboratory Assistant)
  • Video Production and Gamification
  • School of Electrical Engineering
  • 2018
Lightweight XML exercise checker application - XChecker
  • Video Production and Gamification
  • School of Business
  • 2018
Digital Communication and Media
  • Blended learning
  • School of Arts Design and Architecture
  • 2018
Intelligent Computational Media
  • Blended learning
  • Video Production and Gamification
  • School of Arts Design and Architecture
  • 2018
Testing Textiles
  • Online Textbooks and Automatic Assessment
  • Video Production and Gamification
  • School of Business
  • 2018
Gamifying and digitalising an introductory course on corporate responsibility and ethics
  • Online Textbooks and Automatic Assessment
  • Video Production and Gamification
  • School of Business
  • 2017
  • 2018
Statistics continuation course at BIZ
  • Virtual Reality
  • School of Chemical Engineering
  • 2018
Virtual laboratory safety course at Aalto (VisA?)
  • Online Textbooks and Automatic Assessment
  • Language Centre
  • 2017
  • 2018
Flipped Learning German
  • Online Textbooks and Automatic Assessment
  • Video Production and Gamification
  • Virtual Reality
  • School of Electrical Engineering
  • 2018
  • 2019
Rapid transitioning to CO2 free power system in Finland
  • Video Production and Gamification
  • Language Centre
  • 2017
  • 2018
Say it in Finnish
  • Video Production and Gamification
  • School of Electrical Engineering
  • 2018
Johdatus muotoiluun ei-muotoilijoille
  • Video Production and Gamification
  • School of Electrical Engineering
  • 2018
AR for Space Science teaching and outreach
  • Virtual Reality
  • School of Chemical Engineering
  • 2017
  • 2018
3D-CHEM
  • Online Textbooks and Automatic Assessment
  • School of Electrical Engineering
  • 2018
Electronic evaluation tool for Microwave engineering courses
  • Online Textbooks and Automatic Assessment
  • School of Engineering
  • 2016
  • 2017
  • 2018
Dynamic course and programme level feedback system
  • Online Textbooks and Automatic Assessment
  • School of Science
  • 2017
  • 2018
CloudScape: Scalable and Personalized Teaching in Cloud Computing
  • Online Social Interaction
  • School of Business
  • 2017
  • 2018
Bridging cognition with communication
  • Blended learning
  • School of Engineering
  • 2016
  • 2017
ABEshare
  • Languages and ARIS
  • Language Centre
  • 2017
  • 2018
Online Preparatory English
  • Online Social Interaction
  • School of Arts Design and Architecture
  • 2017
  • 2018
Muotoilija ammatissa
  • Video Production and Gamification
  • School of Arts Design and Architecture
  • 2017
Rhinoceros 3D for Designers
  • Languages and ARIS
  • Language Centre
  • 2017
  • 2018
Augmented Reality for Interactive Storytelling (ARIS)
  • Blended learning
  • School of Arts Design and Architecture
  • 2017
Landscape Architecture Summer Academy
  • Blended learning
  • Virtual Reality
  • Other
  • 2016
Learning Centre for Blended Learning
  • Blended learning
  • Video Production and Gamification
  • School of Science
  • 2017
Magnificent Life
  • Blended learning
  • School of Electrical Engineering
  • 2016
MULTI cloud service
  • Online Textbooks and Automatic Assessment
  • School of Chemical Engineering
  • 2016
  • 2017
Online Course on Basics in Polymer Technology
  • Video Production and Gamification
  • School of Science
  • 2017
How to Destroy a Startup - IP Game
  • Blended learning
  • School of Electrical Engineering
  • 2016
  • 2017
Online learning diary
  • Blended learning
  • School of Engineering
  • 2016
Online Mechanics
  • Online Textbooks and Automatic Assessment
  • School of Chemical Engineering
  • 2017
  • 2018
Online textbook on electrochemistry
  • Online Textbooks and Automatic Assessment
  • School of Science
  • 2016
Pilot on programming courses
  • Online Textbooks and Automatic Assessment
  • School of Electrical Engineering
  • 2017
  • 2018
Signals and systems
  • Languages and ARIS
  • Language Centre
  • 2016
Träna svenska
  • Virtual Reality
  • School of Science
  • 2016
  • 2017
Virtual World MooC
  • Blended learning
  • School of Arts Design and Architecture
  • 2017
  • 2018
Web based Aalto ARTS workshop inductions
  • Online Textbooks and Automatic Assessment
  • School of Chemical Engineering
  • School of Science
  • 2016
  • 2017
Joint Pilot for Programming
  • Blended learning
  • School of Business
  • 2017
IDBM Challenge
  • Video Production and Gamification
  • School of Arts Design and Architecture
  • 2017
  • 2018
Games Now!
  • Online Social Interaction
  • School of Arts Design and Architecture
  • 2016
Fishbowl online at ARTS
  • Blended learning
  • Virtual Reality
  • School of Engineering
  • 2016
  • 2017
eZyBots
  • Blended learning
  • School of Arts Design and Architecture
  • 2016
  • 2017
Entrepreneurship in Experience Economy
  • Online Textbooks and Automatic Assessment
  • School of Electrical Engineering
  • 2016
Enhanced Computer Networks course
  • Blended learning
  • School of Arts Design and Architecture
  • 2017
  • 2018
Digital Art Online Course / Digitaalinen maalaus ja vektorikuvitus
  • Online Textbooks and Automatic Assessment
  • School of Engineering
  • 2016
  • 2017
  • 2018
CADMOOC
  • Online Textbooks and Automatic Assessment
  • School of Business
  • 2016
Business Analytics Pilot
  • Online Textbooks and Automatic Assessment
  • School of Science
  • 2016
Blended Mastery Learning in Mathematics
  • Blended learning
  • School of Chemical Engineering
  • School of Engineering
  • 2016
Biology meets Mechatronics
  • Online Textbooks and Automatic Assessment
  • School of Chemical Engineering
  • School of Electrical Engineering
  • School of Engineering
  • School of Science
  • 2017
Automatic Exam for Matrix Algebra
  • Blended learning
  • School of Business
  • 2017
  • 2018
Aalto BIZ Entrepreneurship
  • Languages and ARIS
  • Language Centre
  • 2018
eWrite your Research
  • Languages and ARIS
  • Online Textbooks and Automatic Assessment
  • Language Centre
  • 2017
Interactive Tools for Online Learning
  • Languages and ARIS
  • Language Centre
  • 2016
Smart svenska - digitalt och utanför klassrummet
  • Languages and ARIS
  • Language Centre
  • 2017
  • 2018
Moni Talks!
  • Languages and ARIS
  • Language Centre
  • 2016
  • 2017
Introductory Finnish MOOC
  • Online Social Interaction
  • Language Centre
  • 2017
  • 2018
E! Speak It
  • Online Social Interaction
  • Other
  • 2017
  • 2018
OBPD Online Based Product Development
  • Online Social Interaction
  • School of Arts Design and Architecture
  • 2017
Video conference for student-driven online learning activities
  • Online Textbooks and Automatic Assessment
  • School of Science
  • 2016
  • 2017
Finnish-German On-line Course in Single Variable Calculus
  • Blended learning
  • School of Engineering
  • 2016
  • 2017
InBookModE (Interactive Book and Model Environment)
  • Online Textbooks and Automatic Assessment
  • School of Science
  • 2017
  • 2018
Building an International and Improved Programming Course
  • Blended learning
  • School of Electrical Engineering
  • 2017
  • 2018
Blended learning in EST core courses
  • Online Textbooks and Automatic Assessment
  • School of Electrical Engineering
  • 2017
Enhanced Online Experience for Networking and Programming courses at ELEC
  • Online Textbooks and Automatic Assessment
  • School of Electrical Engineering
  • 2017
  • 2018
Flipped-Class Online Implementation of MRI Teaching
  • Online Textbooks and Automatic Assessment
  • School of Science
  • 2017
Joint Pilot for Smart Content and Courseware
  • Video Production and Gamification
  • School of Science
  • 2017
High-End Quality Video Production - Innovation Sales Course
  • Video Production and Gamification
  • School of Engineering
  • 2016
  • 2017
Sustainability Game Changers
  • Video Production and Gamification
  • Other
  • 2017
A! LC-Start